Robot movement parameterization using chess as a case study within an education environment

dc.contributor.authorVermaak, Herman
dc.contributor.authorJanse van Rensburg, Japie
dc.date.accessioned2017-11-07T07:15:54Z
dc.date.available2017-11-07T07:15:54Z
dc.date.issued2016
dc.descriptionPublished Conference Proceedingsen_US
dc.description.abstractThis paper describes a method of utilising a robot that plays a game of chess, against a human or itself, as a case study to try and improve the development structure of a Reconfigurable Assemble System within an educational environment. The focus is on the number of different products that can potentially be assembled and the different methods used in assembling the products. The future of this technology lies in the ability to adapt to numerous inputs that are able to deliver as many different outputs as possible. An industrial robot with the ability to play a game of chess, against itself or a human player, exhibits many of the requirements needed for future reconfigurable assemble systems. To play chess, the industrial robot should be able to record numerous external inputs, produce an immeasurable amount of outputs whilst adhering to pre-set rules. This case study allows for robotic training implemented on an industrial platform with real world application.en_US
dc.identifier.urihttp://hdl.handle.net/11462/1248
dc.language.isoen_USen_US
dc.publisherPattern Recognition Association of South Africa and Robotics and Mechatronics International Conference (PRASA-RobMech),en_US
dc.publisherIEEE Xplore:
dc.rights.holderIEEE Xplore:
dc.titleRobot movement parameterization using chess as a case study within an education environment
dc.typePresentationen_US

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