Efficacy of Collaborative in Improving Learning Outcomes of Graphic Design in Higher Education

dc.contributor.authorOjo, O.A.
dc.contributor.authorNtshoe, I.M.
dc.date.accessioned2019-08-26T08:02:34Z
dc.date.available2019-08-26T08:02:34Z
dc.date.issued2017
dc.descriptionPublished Articleen_US
dc.description.abstractThis article presents collaborative design projects done by 28 second-year graphic design students. These projects were identified by the lecturer to be examples of ‘real’ world and ‘hands-on’ projects that are complex, challenging enough and could be impossible for an individual student to complete alone within the limited time frame. These projects not only require students to synthesise their work in a true collaboration, but also to complete work separately and turn it in together at the end. What set these collaborative design projects apart from other graphic design projects are the adept outcome and the amount of control that the students are given over the design.en_US
dc.identifier.issn1753-5913
dc.identifier.urihttp://hdl.handle.net/11462/2006
dc.language.isoenen_US
dc.publisherSouth African Journal of Higher Educationen_US
dc.relation.ispartofseriesSouth African Journal of Higher Education . 2017, Vol. 31 Issue 3, p172-192. 21p. 6 Graphs
dc.subjectDesign educationen_US
dc.subjectCollaborative designen_US
dc.subjectVisual communicationen_US
dc.subjectReal-world projecten_US
dc.subjectCollaborationen_US
dc.titleEfficacy of Collaborative in Improving Learning Outcomes of Graphic Design in Higher Educationen_US
dc.typeArticleen_US

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